INTILIO

Role: Product Designer | Company: Userdoo | Domain: B2B Construction SaaS I Timeline: 6+ months, 2024-2025 | Team: 2 designers, 1 PM, 2 Developers

IMPACT & OUTCOMES
CONTEXT & PROBLEM
PROCESS & SOLUTION
REFLECTIONS
RESULT
BACKGROUND
PROCESS
REFLECTION
IMPACT & OUTCOMES
CONTEXT & PROBLEM
PROCESS & SOLUTION
REFLECTIONS

RESULT

All four design interventions were reviewed and approved by the client, Intilio's founder and primary user, who had shaped the original tool over the years. Sign-off from a domain expert with strong existing mental models was the primary validation for commercial readiness.

Business

  • Platform ready for SME construction market launch

  • Advanced timeline visualization differentiates Intilio in the construction software space

  • Scaffolding tracking gives equipment-rental visibility across active sites, reducing over-rental and scheduling conflicts

User Experience

  • Reduced cognitive load through better information architecture

  • Improved discoverability through progressive disclosure and filtering

  • Accessible to construction professionals new to digital tools

Design System

  • Reusable card templates and interaction patterns

  • Established hover states, filtering, and navigation behaviors across the platform

BACKGROUND

I inherited an in-progress system from my design manager and owned UX/UI design end-to-end for four features: project flow redesign, contacts module, notifications system, and advanced timeline visualization. I worked directly with the development team and navigated client requirements through German documentation with limited context.

Intilio was an internal tool built around one user's workflow over several years. Ad-hoc customization created inconsistent patterns, poor information hierarchy, and no systematic approach to complex data. All of it unsuitable for commercial use.

The brief: deliver targeted, high-impact UX interventions within a pre-established design system. No full redesigns. Work within what was already built.

The constraints made this harder than a blank-slate project. Some components couldn't be touched. Documentation was in German with limited context. Direct access to end users beyond the client-founder wasn't available, so competitive analysis and systematic review of construction workflows substituted for user research.

PROCESS

Understanding the Inherited System

I mapped the existing patterns, style guide, and technical limitations before proposing any direction. Without a formal handoff, this meant building system understanding from the components themselves and the client documentation.

Four Design Interventions

1. Project Flow


Problem: Segmented controls with listed cards created cognitive overload and poor hierarchy.


Solution: Replaced segmented controls with collapsible tabs. Progressive disclosure so users see only what's relevant to their current stage, scalable across varying project volumes.


Why these decisions: Construction managers work across multiple lifecycle stages simultaneously. Familiar tab patterns reduce the learning curve; a collapsible structure keeps the interface from collapsing under data density.

2. Contacts Module


Problem: Traditional table format, functional but dated, with poor scannability for relationship management.


Solution: Card-based contact system with clear visual hierarchy, iterated across multiple rounds of client feedback. Information density preserved, visual clarity improved.

3. Notifications System


Problem: No web notifications existed. The mobile version had basic notifications, poorly designed.


Approach:

  1. Analyzed the mobile version for notification types and user needs

  2. Wireframed web-appropriate patterns from scratch

  3. Evolved wireframes into a complete interaction system


System delivered:

  • Read/unread state indicators

  • Filtering by notification type and read status

  • Archive and mark-as-read/unread actions

  • Visual hierarchy for priority notifications

4. Advanced Timeline Visualization


Problem: Construction project managers track projects across four concurrent lifecycle stages (Negotiation, Won, In Planning, Execution), each with distinct resource and scheduling implications. A flat view collapses this complexity.

This was the most technically and conceptually complex feature in the project.


Solution: Multi-Dimensional Timeline

Information architecture: Four lifecycle categories with clear status differentiation and logical workflow progression.


Three display modes:

  1. Monthly: individual days

  2. Quarterly: weeks for medium-term planning

  3. Yearly: months for long-term strategy


Visual system:

  • Planned: light-colored bars

  • Active: saturated bars

  • Paused: no stroke

  • Live: border styling for immediate identification

  • Workload heatmapping: visual intensity showing high/low activity periods for resource balancing


Construction-specific detail: Scaffolding shown as striped bars, a deliberate design choice for companies renting expensive equipment weekly across multiple sites. Visibility into allocation reduces over-rental and scheduling conflicts.


Interactions: Zoom, arrow-based temporal navigation, infinite horizontal scroll, expandable/collapsible rows, "show weekends" and "show paused projects" toggles, holiday/date chips with hover details.


Scoping note: Advanced zoom and navigation interactions were documented for the next development cycle. Core timeline shipped within the project timeline.

REFLECTION

Working within an inherited system without a formal handoff forced a discipline I wouldn't have chosen voluntarily: understand before proposing. The constraint of not being able to redesign existing components pushed me toward genuinely additive solutions rather than merely cosmetic ones.

The timeline feature showed what domain-specific design actually requires. Generic data visualization patterns don't transfer cleanly to construction workflows. The scaffolding tracking, the four-stage lifecycle, and the workload heatmapping all came from understanding how construction professionals actually manage time and cost, not from pattern libraries.

What I'd approach differently: Establishing structured feedback protocols earlier would have reduced iteration cycles on the contacts module specifically.

NEXT

The Link: Parking App MVP

NEXT

The Link: Parking App MVP

INTILIO

Role: Product Designer | Company: Userdoo | Domain: B2B Construction SaaS I Timeline: 6+ months, 2024-2025 | Team: 2 designers, 1 PM, 2 Developers

IMPACT & OUTCOMES
CONTEXT & PROBLEM
PROCESS & SOLUTION
REFLECTIONS
RESULT
BACKGROUND
PROCESS
REFLECTION
IMPACT & OUTCOMES
CONTEXT & PROBLEM
PROCESS & SOLUTION
REFLECTIONS

RESULT

All four design interventions were reviewed and approved by the client, Intilio's founder and primary user, who had shaped the original tool over the years. Sign-off from a domain expert with strong existing mental models was the primary validation for commercial readiness.

Business

  • Platform ready for SME construction market launch

  • Advanced timeline visualization differentiates Intilio in the construction software space

  • Scaffolding tracking gives equipment-rental visibility across active sites, reducing over-rental and scheduling conflicts

User Experience

  • Reduced cognitive load through better information architecture

  • Improved discoverability through progressive disclosure and filtering

  • Accessible to construction professionals new to digital tools

Design System

  • Reusable card templates and interaction patterns

  • Established hover states, filtering, and navigation behaviors across the platform

BACKGROUND

I inherited an in-progress system from my design manager and owned UX/UI design end-to-end for four features: project flow redesign, contacts module, notifications system, and advanced timeline visualization. I worked directly with the development team and navigated client requirements through German documentation with limited context.

Intilio was an internal tool built around one user's workflow over several years. Ad-hoc customization created inconsistent patterns, poor information hierarchy, and no systematic approach to complex data. All of it unsuitable for commercial use.

The brief: deliver targeted, high-impact UX interventions within a pre-established design system. No full redesigns. Work within what was already built.

The constraints made this harder than a blank-slate project. Some components couldn't be touched. Documentation was in German with limited context. Direct access to end users beyond the client-founder wasn't available, so competitive analysis and systematic review of construction workflows substituted for user research.

PROCESS

Understanding the Inherited System

I mapped the existing patterns, style guide, and technical limitations before proposing any direction. Without a formal handoff, this meant building system understanding from the components themselves and the client documentation.

Four Design Interventions

1. Project Flow


Problem: Segmented controls with listed cards created cognitive overload and poor hierarchy.


Solution: Replaced segmented controls with collapsible tabs. Progressive disclosure so users see only what's relevant to their current stage, scalable across varying project volumes.


Why these decisions: Construction managers work across multiple lifecycle stages simultaneously. Familiar tab patterns reduce the learning curve; a collapsible structure keeps the interface from collapsing under data density.

2. Contacts Module


Problem: Traditional table format, functional but dated, with poor scannability for relationship management.


Solution: Card-based contact system with clear visual hierarchy, iterated across multiple rounds of client feedback. Information density preserved, visual clarity improved.

3. Notifications System


Problem: No web notifications existed. The mobile version had basic notifications, poorly designed.


Approach:

  1. Analyzed the mobile version for notification types and user needs

  2. Wireframed web-appropriate patterns from scratch

  3. Evolved wireframes into a complete interaction system


System delivered:

  • Read/unread state indicators

  • Filtering by notification type and read status

  • Archive and mark-as-read/unread actions

  • Visual hierarchy for priority notifications

4. Advanced Timeline Visualization


Problem: Construction project managers track projects across four concurrent lifecycle stages (Negotiation, Won, In Planning, Execution), each with distinct resource and scheduling implications. A flat view collapses this complexity.

This was the most technically and conceptually complex feature in the project.


Solution: Multi-Dimensional Timeline

Information architecture: Four lifecycle categories with clear status differentiation and logical workflow progression.


Three display modes:

  1. Monthly: individual days

  2. Quarterly: weeks for medium-term planning

  3. Yearly: months for long-term strategy


Visual system:

  • Planned: light-colored bars

  • Active: saturated bars

  • Paused: no stroke

  • Live: border styling for immediate identification

  • Workload heatmapping: visual intensity showing high/low activity periods for resource balancing


Construction-specific detail: Scaffolding shown as striped bars, a deliberate design choice for companies renting expensive equipment weekly across multiple sites. Visibility into allocation reduces over-rental and scheduling conflicts.


Interactions: Zoom, arrow-based temporal navigation, infinite horizontal scroll, expandable/collapsible rows, "show weekends" and "show paused projects" toggles, holiday/date chips with hover details.


Scoping note: Advanced zoom and navigation interactions were documented for the next development cycle. Core timeline shipped within the project timeline.

REFLECTION

Working within an inherited system without a formal handoff forced a discipline I wouldn't have chosen voluntarily: understand before proposing. The constraint of not being able to redesign existing components pushed me toward genuinely additive solutions rather than merely cosmetic ones.

The timeline feature showed what domain-specific design actually requires. Generic data visualization patterns don't transfer cleanly to construction workflows. The scaffolding tracking, the four-stage lifecycle, and the workload heatmapping all came from understanding how construction professionals actually manage time and cost, not from pattern libraries.

What I'd approach differently: Establishing structured feedback protocols earlier would have reduced iteration cycles on the contacts module specifically.

NEXT

The Link: Parking App MVP

NEXT

The Link: Parking App MVP